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Guitar Hero at 20 – How a Plastic Axe Connected the Gap Between Music Generations

Marking 20 years after the legendary game hit the market across the Atlantic, providing everyday gamers the tools to feel like a rock star. Figuratively speaking, though you'd be hard-pressed telling that someone who has mastered the epic four-minute guitar solo in front of an enthusiastic living-room audience.

Developed by Harmonix, the game provided users with a plastic guitar peripheral to follow coloured notes scrolling down the display synchronized to the music. Every sequence mimicked specific notes, producing the sensation of an authentic live show.

Harmonix previously experimented in the music genre before partnering with RedOctane, which was acquired by Activision during the mid-2000s. Collaboratively, they established the foundations for an unlikely billion-dollar franchise which made a significant impact on numerous musicians included, introducing decades-old bands to millions of younger players.

A former executive, former COO of Harmonix, recalls the initial financial challenges of licensing the recordings – despite the fact initial releases primarily featured cover versions.

“We rerecorded every song since the dollar figure was so high,” he explains. “Despite having the publishing rights by themselves, it proved nearly impossible. We couldn’t get acts such as legendary groups – the publisher was operating on a shoestring budget, and we were pretty convinced it would fail. However, when the game took off, and record sales airtime increased, all artists desired to participate.”

He continues: “Among the remarkable aspects was how many mothers and fathers got in touch expressing gratitude for exposing their kids to the music they adored. It became a multigenerational phenomenon.”

Timeless Music Finds a New Audience

Northern Irish group the Answer included Never Too Late on the 2008 game the popular installment. Guitarist Paul Mahon recalls the way the game brought classic rock to the forefront: “Guitar Hero offered a larger, new demographic. Typically this had been considered music that was past it, however when it was included in the title young people were finding it, abruptly it became trendy. That legitimised it, and got rid of the ‘dad rock’ label. It gave our catalog renewed popularity.”

At that time, the band's debut album remained unreleased stateside, so Guitar Hero served as a primary platform for exposure for the band during their US tour supporting the rock giants. “Their crew were playing the song on the tour bus, and some of them recognized us from Guitar Hero,” Mahon says.

Rock’s Heavyweight Titles Enduring Impact

Rock’s heavyweight names quickly took advantage of the game's success, with Aerosmith, Metallica and Van Halen starring in specialized game editions that focused on each band’s catalogue and associated stories, imagery and rock’n’roll mythology. In the case of, the Aerosmith edition, it was said to have made the band more money than any of their studio albums. It sold well over 500,000 units in its first week, and demand for Aerosmith’s music rose significantly at a time when the music business was already collapsing.

The series still motivates nimble-fingered dedication within the community. Earlier this year, an online personality achieved a remarkable feat featuring the challenging track – a notoriously difficult power-metal song made popular by Guitar Hero – using a fan-made version, a no-cost alternative with almost identical gameplay but an array of personalization features. The song is difficult even in the hardest setting, let alone played at double speed while hitting a single one of the thousands of cues. The streamer claimed it took months of practice of practice.

“Guitar Hero offers a, fantasy thing. If you play other games, it doesn't imply you should pick up a real gun and go to war,” says DragonForce guitarist the artist.

DragonForce previously completed a profitable run when Through the Fire and Flames appeared on Guitar Hero III, yet he explains it turned them into a household name. “I recall our distributors informing us that our records were moving rapidly,” he shares. “It exploded when we next toured, and we performed just before top acts on the Mayhem festival.”

In fact, DragonForce’s exposure via the game proved so vast that it has threatened to eclipsing everything else accomplishments. Recently, the song was used in a trailer for Despicable Me 4. “Previously I felt differently, but I’ve made peace with it,” he admits. “If you only listen to a single track, it’s totally cool – each person has their own musical journey and I'm pleased we played a role of people’s lives”.

The Lasting Impact of a Plastic Guitar

Top-tier marketing, whether it’s for cars, apparel or games, extends beyond mere transactions – it evokes a longing. Did Guitar Hero tap into that? “Precisely what we were trying to create,” Dornbrook says. “The excitement of performing as a music icon on the stage. Since the beginning, the creators felt that there’s an instinctive human desire to make music, and their goal was to leverage innovation to enable everyone to participate”.

The majority of Guitar Hero games were released in just a half-decade between 2005 and 2010, including derivative titles such as DJ Hero, complete with a spinning deck, and the band-focused game. After that, corporate focus in plastic instruments waned, aside from a short-lived revival in 2015.

Titles like Clone Hero and newer releases have kept the scene alive, with expectations of a new product from the founders in development. Recently formed developers has entered work on its debut rhythm-based title. The initial creators are both involved in advisory roles. Is the world prepared to welcome another game following the classic?

“Our team believed such titles might become similar to sports games where you can update every year,” he remarks. “With abundant new music that it could be perennially popular, thus I remain optimistic. It's entirely possible for it to persist with new generations.”

Written by

Kevin Smith

A tech journalist and digital strategist with over a decade of experience covering emerging technologies and online business trends.

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